1/3/2024 0 Comments Guardians denjin makai 2 flyerAdded clone of Halfway To Hell: Progear Red label ( Red Label Ver).Added clone of Multi Game '96 (Italy).Added clone of Sangokushi III Gaiden: Kakou-On's Revenge DX (hack).Added clone of Strider (USA, B-Board 90629B-3, Street Fighter II conversion).Added clone of Street Fighter II' - Champion Edition (920313 'Taiwan' bootleg with PAL).Added clone of Double Dragon II - The Revenge (US, bootleg).Added clone of Miss World 96 Nude (alt).Added clone of Ring of Destruction: Slammasters II (Hispanic 940902).Added clone of Ninja-Kid II / NinjaKun Ashura no Shou (set 4).Added clone of Super Street Fighter II Turbo (Hispanic 940223).Added clone of Orius (ver UAA) / clone of Xexex.Added clone of Lethal Enforcers (ver EAA, 09/09/92 09:44).Added clone of Out Run (sitdown/upright, Rev B) (Enhanced Edition v1.1.0).Added clone of Out Run (deluxe sitdown) (Enhanced Edition v1.0.3).Added clone of Rolling Thunder (rev 3, alternate?).Added clone of Sengoku Ace (Japan, set 2).Updated the libpng library to v1.6.21 Ĭlones and updated romsets in existing drivers.Fixed music in The Punisher (change cps1 qsound cpu to proper 8mhz).Fixed music in Guardians / Denjin Makai II.Fixed some issues with the cheat engine - some cheats would not disable.Fixed graphics and timing issues in Gradius III.Fixed sample engine broken since the last version of FBAlpha.Fixed some screen-related quirks in the legendary classic: Ambush.When this button is pressed: rotary direction becomes joystick direction.New Rotary-button feature for Midnight Resistance, Heavy Barrel, Ikari/Victory Road and other games in the new SNK 3xZ80 driver, Ikari III, SAR Search and Rescue and Jackal.Added 3x-sized avi output, for 720p/60hz Youtube video uploads.Enabled Hi-Score saving in most classic/pre-90's Capcom games.Fixed flickering in Ayrton Senna's Super Monaco GP II and Gunstar Heroes.Fixed audio glitches in Doom Troopers and Battle Squadron.Added support for mid-frame palette changes (For water effects in Sonic, Rocket Knight Adventures, Burning Force scrolls now.etc.).and Battle City, Klax, Feng Shen Ying Jie Chuan (Chi), Tiny Toon Adventures 3, Back to the Future part III (USA), Mickey Mania and possibly others. Lucifer, The Earth Defense, Super Mario Bros. Fixed many Megadrive games: The Chaos Engine, Ooze, Rock 'n Roll Racing, Outrunners, Buck Rogers, Dragon Slayer I & II, Krusty's Super Funhouse, S.S.Fixed clicking noise when a replayed input ends.Fixed crash in Shadow force in the Laboratory level when the bridge breaks apart.Fixed PCM sounds in Rohga / Wolf Fang.Added the breakable-background fix to 64th Street.Fixed the bitmap layer alignment in Chak 'n Pop.Fixed music updated palette handling in Mysterious Stones.Fixed sprite priority issues in Blood Brothers, most notably in the mine-level.Fixed the analog speed setting in config/games/game.ini was getting clobbered.Added unicode titles and service dips to several Toaplan games.Fixed doorway/scene transitions in Tiger Road.Fixed endgame boss & stage 6 boss in Nostradamus.Fixed Oops: forgot to mark Air Duel's parent as Working.Fixed a crash issue when using savestates in Taito's Master of Weapon.Fixed Oki MSM6295 banking in Shadow Force.Fixed Skyarmy, sometimes the bridge-piece chinook (heli w/2 props) doesn`t deliver the pieces when at home base.Tidy up makefiles and fix for non C++11 compilers.Fixed missing tiles in Sand Scorpion due to incorrect 2-D pointer indexing in kaneko_tmap.cpp, possibly improving other games that use this.Fixed display of total sets in game selection dialog.Added default rom paths for SMS & GameGear systems.Fixed music in SD Gundam Psycho Salamander.Fixed Capcom's The Speed Rumber: broken Boot-up messages, random slowdowns, screen priority issues. Capcom CPS3 is now friendly towards slower/embedded systems (Raspberry Pi etc.).Fixed a crash-situation with the Namco sound-core that only seemed to affect 64bit systems.Added several behind-the-scene improvements to the Galaga/Dig-Dug driver.Added the Toki devlopers' debug mode to Toki.Fixed BurnSamplesSetLoop() in the sample core.FB Alpha 0.2.97.38 Release 10 April 2016 at 12:17:03ĭue to reports of some issues, the XP binary ( fbaxp_.7z) is now compiled with GCC 5.1.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |